Tool Functionality: 3x3x3 grid derived from the objects bounding box to snap pivot points to. Option to snap to the nearest vertex of bounding box point. Snap pivot to object center. Snap pivot to world origin. Snap pivot to nearest grid subdivision. Snap objects to world origin & return objects to original position.
Scale Reference Tool
Tool Functionality: Creates 1, 2, & 4 meter cubes, a human base mesh and puts them in a group & layer. GUI that allows custom scale reference dimensions.
Golden Ratio Guide Tool
Tool Functionality: Creates golden ratio guides out of locators using phi or inverse phi. GUI that allows custom inputs for locator scale, division amount, distance to be multiplied by phi. There are two menus/tools: one that creates a scalar phi guide and one that creates a segmented phi guide.
Golden Ratio Measure Tool
Tool Functionality: Creates golden ratio guides out of locators based off maya's distance tool. GUI that allows custom locator size, scale group name, and number of divisions.
Auto UV Set & Combine Tool
Tool Functionality: Combines selected objects together. Assigns unique texture set to each separate object being combined. Auto UV and layout shells ( I am currently working on having to tool layout per uv set instead of the combined object.