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Noa Schneider
Level Designer / Environment Artist
Luthier Alchemy Workshop
Luthier Alchemy Workshop Synopsis
This is an original concept of a Luthier's cave workshop who is using alchemy to enchant a lute with magical powers.
This project was an introduction to the high - low bake process. For the hero assets, such as the lute and the chest, I used Maya & Zbrush for the high and low poly mesh / UV's, Marmoset Toolbag for baking, and Substance Painter for texturing. I started from a base of texture maps from Megascans.
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