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Windmill Outpost

Art Synopsis

 This piece is a concept piece by Hamish Frater. This project was completed in my Game Creation 2 class at Gnomon taught by Anton Napierala. The landscape is done using Unreal Engine and Gaea with textures made in Substance Designer. The tree and grass assets are made in Speedtree with textures/atlases made in Substance Designer. The custom kit plants are made in Photoshop and Maya. The kit assets are textured in Substance Painter. The smoke effect is made with a Niagara System with custom sprites from Procreate.

Asset Breakdowns
Concept by Hamish Frater

Noa Schneider

Level Designer / Environment Artist 

I am a Level Designer / Environment Artist who focuses on creating immersive, emotionally engaging spaces through strong worldbuilding and thoughtful design.

All artwork © Noa Schneider. All rights reserved.
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