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Windmill Outpost

Art Synopsis

 This piece is a concept piece by Hamish Frater. This project was completed in my Game Creation 2 class at Gnomon taught by Anton Napierala. The landscape is done using Unreal Engine and Gaea with textures made in Substance Designer. The tree and grass assets are made in Speedtree with textures/atlases made in Substance Designer. The custom kit plants are made in Photoshop and Maya. The kit assets are textured in Substance Painter. The smoke effect is made with a Niagara System with custom sprites from Procreate.

Asset Breakdowns
Concept by Hamish Frater

 Projects

Noa Schneider

Technical Designer / Technical Artist

I am a Technical Designer and Technical Artist focused on immersive spatial and visual design, crafting spaces that guide player movement, pacing, and narrative through color, composition, lighting, and form.

I care about owning the full path from design to implementation, across both art and systems. I want a say not only just in what a space or mechanic should feel like, but also in building the shaders, tools, and systems that make it real.

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All artwork © Noa Schneider. All rights reserved.
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