Noa Schneider
Technical Designer / Technical Artist
About Me
I am a Technical Designer and Technical Artist focused on designing and building playable spaces, from the core mechanics and level layout to the systems, materials, and assets behind them. Taking features from idea to implementation.
In my work, I aim to evoke awe, curiosity, and wonder. I love stylized work because I feel it adds a layer of expression that can be used to communicate gameplay, moods, narratives, and ideas. I also enjoy exploring technical tools and workflows that support the creative process and make iteration more efficient.
I care about owning the full path from design to implementation, across both art and systems. I want a say not only just in what a space or mechanic should feel like, but also in building the shaders, tools, and systems that make it real.
I love the creative process; especially when it is collaborative. I find refining ideas within a like-minded team incredibly rewarding. My dream is to work on a team of highly skilled collaborators to create immersive worlds, experiences, and narratives that bring people together.
