Noa Schneider
Technical Designer / Technical Artist
About Me
I am a technical designer and technical artist focused on immersive spatial and visual design, crafting spaces that guide player movement, pacing, and narrative through color, composition, lighting, and form.
In my work, I aim to evoke awe, curiosity, and wonder. I love stylized work because I feel it adds a layer of expression that can be used to communicate gameplay, moods, narratives, and ideas. I also enjoy exploring technical tools and workflows that support the creative process and make iteration more efficient.
I care about owning the full path from design to implementation, across both art and systems. I want a say not only just in what a space or mechanic should feel like, but also in building the shaders, tools, and systems that make it real.
I love the creative process; especially when it is collaborative. I find refining ideas within a like-minded team incredibly rewarding. My dream is to work on a team of highly skilled collaborators to create immersive worlds, experiences, and narratives that bring people together.
