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Frog Project Dev Log

You are a frog parent searching a polluted pond for your scattered tadpoles. A 3D
movement platformer where you reshape the environment mid-flight to build chains
of momentum to overcome obstacles, with one tongue action allowed per jump.

Tongue Swing / Grapple

A player can grapple or swing if they hit a static actor with their tongue action. The swing or grapple is decided by the height of the player from the ground, the distance to the anchor point, and the angle at which the player is aiming.

Physics Platforms

Physics driven platforms and assets that interact with the player's tongue action. Player can push an object by tapping on it, or pull it towards them by holding the trigger. Interactable platforms and objects behave differently.

Tadpole Behavior

Tadpoles will follow the player if the player is in a certain distance of them. Tadpoles can be controlled / directed by using the tongue action on the water surface. Tadpoles can also get "scared" and scatter to a (selected, random, or closest) hiding spot. 

Pollution Zones

Pollution zones act as the main obstacles and gates for this game. Pollution zones degrade the players movement as they move into the zone until hitting a wall. Players gain back movement as they move out of the zone. Tadpoles act as the keys to the pollution gates/obstacles and clean them allowing the player to move freely.

Color Customization

A player can choose the primary and secondary colors of their character. These colors will transfer onto the tadpoles the player has in their possession. 

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